![]() If you find yourself in a back alley and you steal a nice-looking vehicle, its owner may have laid it as bait in the hope of recruiting assistance from a criminal like you, and you have the option to take or leave the work. Run over a pedestrian or blow up a car and you’ll score some points. ![]() Points are available from missions, odd jobs and wreaking havoc as you barge your way around the city. There are missions available if you choose – picking up and respraying ‘hot’ cars, being a getaway driver, assassinating city officials, recovering stolen drugs, blowing up vehicles with little bomb-rigged radio controlled cars…the list of possible activities is long, and for every successful mission you perform without dying or getting arrested, you get a score multiplier, which helps with getting to that goal score. This is taken from the PC (DOS) version:įor the first level, you have to score one million points. Here’s a video (no sound) of the game in action. And the icing on the cake? It was irreverent, hilarious and enormous fun to play. ![]() Elements of free-roaming play had been used elsewhere, in Body Harvest for the N64 (notably also from DMA Design, now Rockstar North) and in Quarantine for DOS in 1994, but Grand Theft Auto took those elements of freedom and player choice and founded an entire game upon them. At the time it was the equivalent of the Wii to the PS3/Xbox 360 – something no one had tried before, and a whole new way of looking at video games. It was something different, something unusual. This is where Grand Theft Auto differed from its contemporaries.
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